Maya. It is a 3D computer graphics software. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

Zbrush. It is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene.

LightWave. It is a 3D computer graphics software developed by NewTek. It has been used in film, television, motion graphics, digital matte painting, visual effects, video games development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.

3DsMax. It is a professional 3D computer graphics program for making 3D animations, models, games and images. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. To its modeling and animation tools, the latest version of 3DsMax also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering,global illumination, a customizable user interface, and its own scripting language.